開発

ascii-city-engine

Guides agents in building portable first-person colored ASCII city engines, defining city-provider contracts, ingesting public GIS data, and validating small reproducible city packs.

★ 88 GitHub Stars
94 品質スコア
15 ファイル

このSkillについて

Build portable, first-person colored ASCII city engines and small GIS-derived city packs. Use when designing terrain-following walking, raycast character rendering, city-provider schemas, or reproducible public-GIS ingestion. Do not use for conventional 3D/WebGL games, multi-level interiors, general GIS analysis, or committing full-resolution GIS archives.

利用例

  • Designing terrain-following movement
  • Implementing raycast character rendering
  • Defining city-provider schemas
  • Converting public GIS data into city packs
  • Validating city-pack manifests and world tiles

特徴

  • Standalone HTML ASCII city engine
  • Terrain-following movement and collision rules
  • City-provider and world data contracts
  • Public-GIS ingestion guidance
  • Offline Python city-pack validator

必要要件

  • Python 3
  • Modern web browser

対応Agent

指定なし

Skillファイル

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